Rebel Bots Xoil Wars is a card warfare game that may be played in a single-player or multiplayer. It’s also a sci-fi game that users may play, advance in, and make money in as it will require player engagement. The primary objective is to form alliances around faraway empires, construct battle robot armies, and compete with other players for the rich Xoil resource.
What is covered in this article:
One of the Rebelbots’ goals is to create interactive games in which players may build alliances with other players, which can be used in both recreational and competitive games. The design process focuses on creating a skill-based game, with social gameplay, high production quality, and a simple yet sustainable play-to-earn model.
Before getting into the core of the Rebel Bots, there are two aspects that should be discussed so you have a better understanding of the game.
Firstly, the Kingdoms. Rebel Bots have categorized their territories into smaller, equal-sized lands. The lands are then sold to players who are willing to protect their lord’s kingdom in return for the right to pump Xoil from the kingdom’s soil, employ unique kingdom powers, and strive for the kingdom’s wealth every season.
Under the kingdoms, there are two NFT categories to choose from, the Kingdom Lords and the Kingdom Lands.
The Kingdom Lords are defined as Generation 1 or Genesis NFTs from the Rebel Bots collection; these however, will not be playable characters but rather will act as banners for your Kingdom. Furthermore, because each Rebel Bot is a Kingdom Lord, this will be the most significant NFT in the game. There will be 10,000 distinct Kingdoms and Kingdom Lords to choose from when the game begins.
The potential land resource will be distributed to each kingdom based on the rarity rating of the Rebel Bot in charge. Owners of Rebel Bots will earn a portion of the proceeds from every land sale in their kingdom, including the first and future land sales. The income share proportion is also determined by the Rebel Bot’s rarity level, as shown in the table.
The Kingdom Lands are the second most precious NFTs in the game; without this, players cannot play. Lands are sold to players directly on the game’s website at first, with subsequent land transactions taking place on the game’s internal marketplace.
As it is separated into a functional building, each Kingdom Lands will comprise seven different parts:
Headquarters — A meeting place for your Kingdom members.
Fighting Bots Barracks — Training grounds.
Fighting Bots Factory —Establish a better combat bot and save the components.
Xoil Silo — Xoil Purification and Storage.
Spark Capacitor — Spark storage.
Parts shop — Buying and trading off parts.
Intel command — Receive the latest information about the game.
The game will begin with 150,000 lands that will be distributed as follows:
During the game’s extensive land auction, 130,000 lands will be sold to players.
Each Rebel bot owner will receive 10,000 lands in their very own kingdom.
For promotional purposes, 10,000 lands will be utilized.
If there are Kingdom Lords and Lands, Kingdom Players are also present in the scene. Everyone in the game is a member of a kingdom, and players may pick which kingdom they want to join by purchasing land in that kingdom.
All game types, competitions, and events are accessible to players. Players must first assemble their first fighting robot army in order to begin playing.
Additional note: the minimum quantity for engaging in combat, both adventure and PvP, are three fighting robots.
As can be seen in the table below, the number of combat bots a player has in his base dictates how much energy he has:
Energy replenishes to the maximum level on a daily basis, allowing players to participate in reward-based PvP conflicts.
Fighting Bots are the game’s third and most evident NFT, and unlike Rebel Bots and Lands, their supply is unregulated. One of the ways to get money in the game is to make and produce Fighting Bots.
Fights are fought between two teams, each with three fighting bots. Kingdom players employ these robots to win battles, collect game resources, and advance their level MMR (Matchmaking Rating).
Every Fighting Bot is composed of five components:
Each portion represents a distinct card and ability for the player to utilize on the battlefield. The uniqueness of the card’s parts determines its price and battlefield power. After the robots have been created, players will not be able to replace their components.
Under the Fighting Bots are the Classes and stats, there are three sub-classes in each Class:
Military Bots — High damage per second, for an offense.
Industrial Bots — Can withstand greater harm, for defense.
Engineer Bots — Other troops’ stats are reconstructed and enhanced, for support.
Furthermore, two constant parameters and one dynamic parameter for each Fighting bot:
Constant — Hitpoints
Constant — Speed
Dynamic — Morale
Building a huge army of Fighting bots increases the player’s capacity to store more resources, as shown in the table:
The players begin the battle with three robots, each representing five cards; in battles, each card quantity is doubled, resulting in a deck of 30 cards for each player. The cards are displayed in the elements of the Fighting Bot game and include the following parameter:
Special ability (applicable for rare)
Rarity is divided into four categories: common, rare, epic, and legendary.
To get the players more involved, Rebel Bots have designated Modes for them to join. The single-player mode of the Rebel Bots game begins with the Adventure mode. Players will be able to go through numerous stages in this mode, with each level rewarding them with Xoil if they accomplish it.
A fraction of every Xoil acquired in the adventure mode is handed to the kingdom ruler, and another piece is deposited in the kingdom treasury.
The Multiplayer mode (PVP) is a multiplayer game mode that enables players to combat their Fighting bot squad against the teams of other players. PvP is also the primary means through which players get Xoil, Spark, and components.
Winning PvP fights awards Xoil and Spark will rely on the player’s MMR (Matchmaking Rating) and league, but the possibility of receiving a new component is unpredictable. MMR or Matchmaking Rating may either be gained or lost. The amount of MMR gained or deducted depends on the outcome of PvP battles and the opponent’s rating.
Leagues, on the other hand, will be based on the MMR, with special awards such as Xoil and RBLS awarded to the top leagues. The lowest league, where all players begin their adventure, is the only one where players who win matches do not receive incentives.
Each fight will start with each player presenting their robots and placing them in their battle formation. The following game phases will begin
Preview — displays ten cards from each player’s deck while preserving five cards concealed.
Rounds — a time constrained round in which each player must choose which cards or special abilities to use.
Outcome — the winner is determined and the awards are displayed.
Players may compete on three distinct leaderboards in the Rebel Bots game. Each leaderboard draws a different sort of player and rewards the victors in a different way, making it possible for any type of player to win huge prizes by placing high on one of the leaderboards.
The main crew of Rebel Bots Xoil Wars has over 10 years of gaming experience. In the field of social gaming, The group has been a part of different projects. Some of their most popular mobile games include Slotomania, Governor of Poker 3, Backgammon Live, Iron Blade, Modern Combat, etc.
The team consists of developers, product designers, art designers, animators, Blockchain developers, game economics experts, and more among the 25 full-time specialists working on the game, marketplace, land NFTs, and token-related development.
Some of the publishers are listed below as investors, including Ubisoft, Overwolf, Makers Fund, and Animoca Brands.
Approximately 300 million RBLS tokens will be distributed. These tokens are high-quality in-game money provided to Rebel Bots players for free in exchange for particular gameplay actions. The RBLS tokens can be traded on exchanges between participants and will be issued to them over time.
The RBLS token’s production supply is intended to encourage lengthy development and sustainability. The following is the estimated generation supply schedule:
The distribution is broken down into 10 main groups. Each category reflects a percentage of the total tokens issued. The supply is coined and distributed according to a blocking schedule.
The total quantity of tokens in circulation during the Token Generation Event (TGE) will be 6,000,000 RBLS or 2% of the total supply. RBLS will have a market valuation of $600,000 USD when it goes public.
The game has not yet been fully completed and launched. Furthermore, the pre-sale of NFT Lands is currently on hold; a Countdown for the Public Land sale may be seen on their website. Players may also consult the roadmap for further information.
The links listed below will assist you in building your engagement with the gameplay, particularly for newcomers to the genre. Keep a keen eye for additional details on the game, as it is still under development.