Apeiron is a God simulator, Card battler RPG currently in Alpha and soon moving to Beta testing. In this game, you are a Godling (a newborn god) summoned by the High Goddess Cosmos. You will take control of a Planet full of cute creatures called Doods, help them in their daily lives, and fight against the forces of Chaos. Apeiron offers both PvE and PvP game modes and rewards social players through exciting limited-time Alliance world events. A passive mode of earning is also available.
What is covered in this article:
If you enjoy imagining yourself as a God every so often or playing games such as Black & White, Slay the Spire, or Cult of the Lamb, then Apeiron might be a match for you! This God simulator has you building up your followers and power through good and/or evil deeds. When you are strong enough you can travel across your own Planet to solve puzzles and fight battles with your followers alongside you.
The game takes place on a vibrantly animated and colorful Planet NFT. Each Planet is made up of four elements and has an Avatar of one of three different combat classes, leading to a total of 45 unique Planet archetypes! Control and combine the elements to produce a variety of effects.
There are multiple goals for you to chase in Apeiron. First, you must summon your Avatar on your Planet. Then you can fight PvE and PvP battles or solve puzzles so you and your Doods can become even more powerful. Then you have the choice of exploring the galaxy for stories and challenges or resetting your Planet to power your Godling with souls and start over with even more divine strength.
This leads to a broad choice of ways to play the game. You can focus on gaining Planets and growing your followers and keep resetting them for more power in a Rogue-like way. You could go for the campaign across the galaxy as a PvE player, or decide to test other Avatars in battle through PvP. The team is also currently exploring ways to insert more mini-games into the godiverse for friendly competition and social interaction.
In the first phase, you as a fresh Godling are in need of more power. You can do this by performing miracles to the Doods on your Planet, based on the four elements of water, fire, earth, and air. Depending on how you react to your Doods’ prayers with your miracles, you can shift your alignment towards good or evil…which you will see on your Planet. Maxing out your alignment one way or the other gives rise to potential special Doods appearing.
The more you level your Godling, the more of the Planet opens up and the more of the population you can convert. After becoming strong enough, you can summon your Avatar to dive into your Planet’s dungeon. Your Avatar can be one of three classes, each with special abilities:
Fury: A close-combat heavy fighter.
Wisdom: A ranged spellcaster.
Fate: A commander using auras and effects to boost their allies.
The card battler system is based on using card skills. You can choose the skills you want to take with you into battle, which will then be randomly handed to you during the fight. Your followers will follow you into the battle together with your chosen Apostle Doods, special Dood heroes, who come with their own respective skill sets. The challenge will be to play your skill cards at just the right time to swing the tide of battle in your favor!
The third phase allows you to reset your whole Planet in an Armageddon event. During Armageddon, your Godling has the choice of whether to either ascend your Doods in a holy rapture or sacrifice them to an unholy apocalypse - each with its own rewards you can use to permanently strengthen your divine power. You can trigger Armageddon once you have reached your Planet’s highest level of development, but you can also wait a while to do this and see how far you can get with your Apostle Doods and Avatar in campaign battles or ladder PvP. When you do decide to call forth Armageddon, you’ll have the option to convert your Dood Apostles or planetary wonders into NFT relics, which can boost your Planet in its new cycle.
So the main gameplay ‘loop’ takes place on your Planet, and you can reset as many times as you want to keep playing the same Planet - each time you will be faced with different puzzles and dungeons.
Notably, the distribution of the four elements on the Planet will determine your gameplay experience - Planets with fewer elements are “purer” and more powerful. Because of this, pure Planets are also rarer. If you own two Planets, you can condense their spiritual essence into a new one by “breeding” them into a third, in what is called a Celestial Conjunction event.
Each Planet also has its own unique Traits ranging from cosmetic additions to the Planet's landscape, to higher Dood production or extra Avatar Skills. All these factors combined create diverse Planets, Avatars and Apostle Doods, so the gameplay is always fresh and interesting.
If you want to try Apeiron, then you can ask for a non-transferable seed Planet before buying a Planet of your own so you can try out the game.
The roadmap shows that Apeiron has recently finished phase two of the project and on time. Meaning that the focus will turn to the Apeiros token launch, continuing the NFT presales, and getting all marketplaces up and running. The aim is to have the open beta ready in Q4 2022, and have the full game cycle ready shortly after so that we can enjoy the base game of Apeiron and our Doods.
The team is almost entirely doxxed and has clear links to their LinkedIn pages in the whitepaper. Here we can see that many key members have worked at a previous game studio called Aither Entertainment Limited, which has created Acid Rain World & Acid Rain World Gray Dawn, for up to seven years.
In addition, the Discord for Apeiron is quite lively with over 50.000 members and generally has multiple moderators and other staff online to assist with any questions you might have.
Furthermore, the team has notable partnerships with familiar names in the sector, like Spartan, Morningstar, and AvocadoDao. This means that the team has a wealth of experience to draw upon in case they might need additional knowledge.
The Apeiros system works based on a three-coin system in order to incentivize the different parts of the gameplay. Each coin has its own unique characteristics and utilities to achieve this.
The APRS coin is the project’s governance token and will be usable by the holders to cast votes on the future of the game and project. In addition, APRS will be required to carry out Celestial Conjunction and in forging Relics. It will have a fixed supply of 1,000,000,000 coins. The image below shows that most coins will be used for investment rounds, development and liquidity.
The ANIMA coin will be the main play-to-earn incentive and is generated by completing quests and tasks. It will be a second requirement for a Celestial Conjunction. The amount you can generate will have a maximum per week; however, the ANIMA coin will not have a supply cap. The health of the system will be monitored by the team, in case a burn is required.
The RINGU coin will be the main incentive for creating a tight, social experience in the broader Apeiron world. This will be granted to people participating in world events, social events and Guild vs. Guild Alliance-level events, and will grant access to an exclusive Apeiron in-game shop.
As mentioned, the Planets will be the main NFTs where most of the game will happen. These Planets have a random distribution of the 4 elements and potentially a unique trait. The “purer” a Planet is, which is to say the more it has of one specific element, the more powerful it will be.
Planets can breed in a generational fashion, where the gen 0 Planets can “breed indefinitely” and subsequent generations lose breeding power. Breeding any Planet is called the Celestial Conjunction and costs both APRS and ANIMA.
These Planets orbit around Star NFTs, which will function like “land” to be rented out to Planet owners. Each Star has different bonuses for the Planets in its orbit, creating cooperation between the Star & Planet owners.
Lastly, remains from your previous Doods can be turned into Relic NFTs. Through these Relics, you can either give your Planet a boost or summon an Apostle Dood. As a Planet ages, it will receive more Relic Slots, so that it can house more of your previous civilisations to make the new ones grow faster. Or they can be sold on the in-game marketplace.
As of writing, the game is still in alpha, moving into closed beta soon. This means that for the moment, you can try and get a gen 0 Planet on the marketplace, but the game itself is not yet playable. The open beta is planned for the third quarter of 2022, so hopefully we will soon be able to try the base mechanics of the game and meet our Doods.
The Apeiron project is being led by a game development team with a lot of experience, who have the creation of a fun and social game front and center in their minds. Depending on the reaction from the extensive following they have built on the open beta, they might create one of the first proper god game MMO games in the web3 space.